VOID TACTICS

// Turn-based fleet tactics · fully onchain

Outmaneuver.
Outrange.
Outlast.

Command a fleet of starships in turn-based space battles, where positioning, range control and target priority decide every fight.

 

  •  
Range
 
Damage
 
Hull
 
Move
 
Defense
 
Portrait of the unknown enemy

// Intercepted · Unknown Source

“Your hulls break so easily.”

A human cruiser faces a Hive warship in an asteroid field

[The campaign]

Shattered Hive

It starts with an odd dispatch: unidentified ships at a mining claim, running dark. No answer to your hails. No IFF, which means no legal claim to the site, which means no point in fighting.

Every encounter, they seem to learn a little more about you. Follow the trail and find out who, or what, is on the other side.

  1. 01A roguelike run across the star chart: every path you commit to closes the others behind you.
  2. 02The ships you bring are the ships you keep, scars and all. Repair and regroup at resupply stations.
  3. 03Adjutant Bosch is on comms for every mission, piecing together what you're up against.

Every turn is a decision

Maneuver

Ships and nebulae block shots and paths. Use them for cover, or flank around them.

Engage

Guns, EMPs, rams and repair drones. Damaged reactors go critical, and destroyed ships stay destroyed.

Hold the sites

Resource sites pay out every round. Hold enough of them and the region is yours.

Two fleets trade laser fire in an asteroid field as a ship explodes

Face other admirals

When your fleet is ready, take it into PvP. Open a lobby or join one, and outthink a real opponent, turn by turn.

  1. 01Set the terms: the map, the fleet threat limit, turn pace and match length.
  2. 02Take on anyone, or reserve the lobby for a rival.
  3. 03Every kill ranks up the ship that made it.

Built to outlive us

The rules, the ships and every match live onchain. If we disappeared tomorrow, the game would keep running, and your fleet would still be yours.

Rules onchain
Every move is checked by the contracts. Even the AI opponents think onchain.
Art onchain
Each ship's image is drawn by the contracts from its parts. No image server to go dark.
Ships with history
Damage, rank and kills stay with a ship from battle to battle.
Open to builders
Run your own frontend against the same contracts and earn a share of the ship sales it brings in.

Three steps to command

  1. 01

    Play First Contact

    Your first mission, guided by your adjutant. No account needed.

  2. 02

    Claim your ships

    Sign in and the drone shipyards build your first fleet for free.

  3. 03

    Start the operation

    Pick who flies and push into the Shattered Hive campaign.

Your first mission is waiting, Admiral.